news & activities

2018-04-19 - 2018-04-26

To celebrate the completion of our latest patch, we are running our first Steam sale: http://store.steampowered.com/app/725610/foreverloops/

2018-04-18

Finally, our new patch is live on Steam.

We have prepared a brief overview as a video:

features:

  • set drive speeds directly
    • with a new bpm-based interface
    • the old relative approach can still be used via key shortcuts, and still applies for scratch gears
  • more gear sizes / bigger stacks
    • up to 11 gears per stack
    • gears are now bigger per default
    • improved snapping
  • more segmentation settings
    • up to 64th
    • also, any value can now be set (via modifier key, default LEFT-SHIFT)
    • improved snapping
  • improved alter segmentation command
    • improved snapping
  • improved sample browser
    • faster
    • filters
    • play / stop buttons
    • search bar
    • fold-out directories
  • improved implicit gear synchronization
    • move / attach / detach / stack / unstack
    • play / pause
    • gear deadlocks
    • gear scratching

convenience:

  • bpm based gear speeds
  • gears that are created on top of a stack now assume the next possible size
  • show the actual relative gear size when a gear is resized
  • automatically import save scene folders
  • more zoom steps
  • selecting samples from gear events is now possible
  • visually indicate scratch gear activeness
  • explicit drive synchronization to global clock
  • better gear / event information
  • use LRU speed when creating drives
  • tag unavailable samples (load old scene where used samples are no longer available)
  • modifier and group modifier key for various actions

fixes:

  • made our file system implementation based on utf8
  • frame-rate no longer drops dramatically when a sample is hovered
  • a display bug concerning sample volumes no longer occurs
  • specific format errors no longer occur with log entries
  • ensure proper gear distances on gear creation
  • avoid audio clicks in normal-speed scratch gears
  • a rare graph bug that could damage the topology no longer occurs
  • fix anti aliasing
  • fix synchronization after scratching interaction
  • fix create gear highlight targets
  • fix resize gear issue
  • fix rotation synchronization after scratching
  • fix gear graph-related crashes
  • fix issue where scratch gears would still play when stopped or deleted
  • fix context menu placement after zooming / panning
  • fix panning / moveTree interaction ambiguities
  • fix intro not being shown due to timing issues
  • fix rare crash when loading scenes due to timing issues
  • fix gear highlighting in conjunction with stack-creation
  • fix issues when changing to language with a different character set

other changes:

  • less demanding performance profiles
  • alternate sampler visualization
  • avoid audio clippings via floating point precision, if possible
  • capture audio as .flac files
  • improve overall simulation precision
  • remove scratch gear configuration options
  • remove default drive speed configuration option

2017-12-21

The first foreverloops patch is online:

  • features
    • gear snapping (enabled via modifier key, default LEFT-SHIFT)
    • step-wise alter rotation offset mode (enabled via modifier key, default LEFT-SHIFT)
    • gear-wise volume editing (enabled via modifier key, default LEFT-SHIFT)
  • convenience
    • create new gears with most recent segmentation count set
  • fixes
    • improved filesystem access stability
    • improved key binding capabilities
    • start-up warning in case outdated graphics card driver was detected
    • better error logging (log file can be found at MyDocuments/foreverloops/log.txt)

2017-12-18

Our facebook page is online…

2017-11-27

foreverloops is available on Steam: http://store.steampowered.com/app/725610/foreverloops/



2017-12-14

foreverloops workshop in Vienna, in cooperation with ICT4D.at. The workshop is free of charge, but the number of participants is limited to 15. Held by Georg Steinfelder.

2017-11-02

foreverloops VJ artist battle at Today’s GameStage event at the Ars Electronica Center (20:15 - 21:45).

2017-10-17

The foreverloops Steam store page is online:
http://store.steampowered.com/app/725610/foreverloops/

2017-10-13 && 2017-10-14 && 2017-10-15

foreverloops is shown at the GameCity in the FM4 Indie Area.

2017-09-15 && 2017-09-16

foreverloops is exhibited at the Play Austria faire.

2017-09-12

Our homepage is online…

2017-07-06 && 2017-07-07

Let your kids experience foreverloops at the ZOOM Children’s Museum as part of the reversed festival.

2017-07-11

foreverloops workshop @KinderUni.

2017-06-15 && 2017-06-16 && 2017-06-17

foreverloops is shown @Sonar+D as part of the Diffractive Interfaces research platform:
https://sonarplusd.com/en/programs/barcelona-2017/areas/marketlab/diffractive-interfaces

2017-06-14

foreverloops is a registered trade mark.
https://euipo.europa.eu/eSearch/#basic/1+1+1+1/foreverloops

2017-04-04

foreverloops-workshop for composers and musicians at the Anton Bruckner Private University Upper Austria

2017-01

foreverloops got accepted into the AWS impulse XL supporter program.
https://www.aws.at/en/

2016-12-06

foreverloops is presented at the Music with the Real symposium at the Anton Bruckner Private University Upper Austria.

2016-11-15

foreverloops is shown and discussed at the Players as Producers symposium at the University of Art and Design.

2016-10-04 && 2016-10-05 && 2016-10-06

foreverloops design principles are presented at the Audio Mostly‘16 conference in Norrk√∂ping, Sweden:
http://dl.acm.org/citation.cfm?doid=2986416.2986423

2016-10-01

foreverloops got accepted into the tech2b midtech supporter program.
http://www.tech2b.at/

2016-07-21 && 2016-07-22 && 2016-07-23

A foreverloops demo is shown at the Radius festival.

2016-04-22

An early foreverloops version is shown as part of the Lange Nacht der Forschung 2016 at the University of Art and Design:
http://www.ufg.ac.at/Events-News.1899+M5464e9894d7.0.html